The Sir. Community

February 26, 2009 rFactor Rundown 2008

Our good friend and movie director Sir. XaliaS has created an 8-minute rFactor video for a video competition run by fan site rFactor Central. It's not exactly related to Sir. nor Battlefield, but I think it still deserves to be showcased. Check it out:

Here are XaliaS's own comments on the video:

It's been a learning experience from to go; I barely had enough time to complete it yet alone polish it to a standard I would have liked, I started shooting only 2 days before the deadline when I finally got the time off.

Work Times:

8-10 hours filming. 12-15 hours editing. 6 hours encoding - 3 versions. 5 hours uploading. (Thanks HD)

Definitely the fastest 48 hours of my life. I actually submitted the video before I completed it. It only cost me a weekend to make. :-)

So about the film, I'm brand new to the rFactor film scene but I've been gaining enthusiasm for rFactor for a few years. Bringing over my experience with BF2 machinima I'm used to having total control over where and how I use the camera. I appreciate in rFactor it's a little more difficult with the free cam; being inherently jerky, though I try to be as smooth as possible. Using track cameras for the whole film would have been unacceptable.

I designed for a natural progression through the film while trying to be unique via the undertaking of small micro-story elements throughout the scenes at a medium pace with upbeat music and exciting action, rather than just a montage of random clips bogged down on emotion. It features a cocktail of music segments courtesy of Immediate Music, Corner Stone Cues, Muse and Hybrid.

It wasn't perfect with the amount of footage I was rushing to capture but some moments worked as I hoped. I also planned to give each mod is own 'spotlight' time, which again was very difficult without drawing things out, a lot of the shots had to be cut when it was nearing the 10 minute mark.

The film focuses on the cars more than the tracks, and composed in a way that groups certain cars into visually logical groups or themes. Some are more serious than others, it's not my style to cut inside jokes from the final cut if I happen to capture them, so if you find a few small things humorous, chances are it was intentional. I hope it shows rFactor for what it is, full customization, any car on any track against any class, immersion and user made content, the greatest strength of rFactor against other racing sims.

Posted by Sir. Elxx